Increased the likelihood of armed zombies appearing in the blood moonġ8. The mod merchants received for the reward are cut out, but they are still found in the worldġ7. An advanced forge opens only with a schemeġ6. Improved performance in desert and snow biomesġ5. The titanium produced from the deposits is significantly reducedġ4. Introduced expanded vanilla vehicles, as in fashion "VarZuk", with many colorings and customizationġ3. Expanded weapons pack with well-known and beloved domestic guns and NATO (AKs74u, SVD, SCS, Makarov pistol, Ak74m, Toz 66.34, Ak74m Tactical, M4A1, M4A1 Painted, M16, MG42, Browning heavy machine guns, etc.)ġ2. Added a spawn counter for zombies, animals, and claim blocksġ1. Added a FULLY COMBAT-ready combat jeep with a 30-caliber machine gun and an ARMORED personnel CARRIERĩ. Food is prepared in various stations (Bonfire = charred food, Grill = fried food, Stove = Gourmet food)Ĩ. repair of extracted meat, now peculiar to every animal and has its own recipesħ. Added water filtration plant, advanced chemical workbenchĦ. Simplified recipe for wooden frames, nails, bricks, boards and many schemesĥ. Construction blocks have been improved, they have degradation by 1 step, wet concrete levels have been cut out (Concrete in principle did not solidify), pumping has been reducedĤ. Bug-ridden quests have been cut out, the bug of quest chain rewards for traders has been fixed, now there will be a more worthy rewardģ. Androids, Obsolete NPCs, Fire, Shock, Explosive Zombies, Ghostly animals (fire hare) in biomes are cut outĢ. List of changes in version 3.6 - 4.1.5:ġ. THE MOD HAS BEEN TRANSLATED INTO ENGLISH! Sorry for the quality of the translation, I use a translator. EasyAntiCheat (EAC) - Must be DISABLED!!!
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